1. Resource based-Project
In these projects, the teacher steps out of the traditional role of being a content expert and information provider, and instead lets the students find their own facts and information. Only when necessary for the active learning process does the teacher step in to supply data or information. The general flow of events in resource based projects are:
- The teacher determines the topic for the examination of the class.
- The teacher represents the problem to the class.
- The students find information on the problem or question.
- Students organize their information in response to the problem or question.
Traditional Learning Model
Resource-based Learning Model
Teacher is expert and information provider
Teacher is a guide and facilitator.
Textbook is key source of information
Sources are varied (print, video, internet, etc.)
Focus on facts
Information is package.
In neat parcels.
Focus on learning inquiry/ quest/ discovery
The product is the be all and end all of all learning.
Emphasis on process
Assessment is quantitative
Assessment is quantitative and qualitative
Resource-based Learning Model
Teacher is expert and information provider
Teacher is a guide and facilitator.
Textbook is key source of information
Sources are varied (print, video, internet, etc.)
Focus on facts
Information is package.
In neat parcels.
Focus on learning inquiry/ quest/ discovery
The product is the be all and end all of all learning.
Emphasis on process
Assessment is quantitative
Assessment is quantitative and qualitative
Webquest
- an inquiry-oriented activity in which most or all of the information used by the learners are drawn from the web
- designed to use learners’ time well, focus on information rather than looking for
- supports the learners’ thinking at the level of analysis, synthesis and evaluation
II. Simple Creations
Students can
also be assigned to create their software materials to supplement the need for
relevant and effective materials.
In developing
software, creativity as an outcome should not be equated with ingenuity of high
intelligence. Creating is more consonant with planning, making, assembling,
designing, or building. Creativity is said to combine three kinds of
skills/abilities, namely:
- Analyzing – distinguishing similarities and differences or seeing the project as a problem to be solved
- Synthesizing – making spontaneous connections among ideas, thus generating interesting or new ideas.
- Promoting – selling new ideas to allow the public to test the ideas themselves
Five Key Task to Develop Creativity
- Define the task – clarify the goal of the completed project to the students
- Brainstorm – the students themselves will be allowed to generate their own ideas on the project. Rather than shoot down the ideas, the teacher encourages idea exchange.
- Judge the idea – the students themselves make an appraisal for or against any idea. Only when students are completely off track should the teacher intervene.
- Act – the students do their own work with the teacher as facilitator
- Adopt flexibility – the students should allow to shift gears and not to follow an action path rigidly.
III Guided Hypermedia Projects
Students can be made to create and post webpages on a given
topic. But creating webpages, even single page webpages, may be too
sophisticated and time consuming for the average student.
It
should be said, however, that posting of webpages in the Internet allows the
students a wider audience. They can also be linked with other related sites in
the Internet.




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